Boids using IJobEntityBatch & Hybrid Renderer V2 | Today we are messing around with the usage of IJobEntityBatch instead of Entities.Foreach() to see if we gain or lose performance in Boids/flocking...
Unity DOTS Tips - Emission Masks with Material Overides in Unity DOTS Hybrid Renderer V2 - YouTube
Hybrid Renderer V2 / URP - DOTSNET
Sebastian Aaltonen on X: "Having my own Hackweek project. Trying to render Viking Village GameObjects/MeshRenderers with the new BatchRendererGroup API. This is the same API that DOTS Hybrid Renderer uses. Using only